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Werewolf: The Forsaken #2020

Werewolf The Forsaken Full Moon Rising The world is in shadow To one side stretches the forest to the other the city Your claws are stained with blood Your senses whisper of prey that runs before you and of predators who

  • Title: Werewolf: The Forsaken
  • Author: Carl Bowen James Kiley Matthew McFarland Adam Tinworth
  • ISBN: 9781588463241
  • Page: 497
  • Format: Hardcover
  • Werewolf: The Forsaken By Carl Bowen James Kiley Matthew McFarland Adam Tinworth, Full Moon Rising The world is in shadow To one side stretches the forest, to the other the city Your claws are stained with blood Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you You hear the howls of your brothers and sisters Luna rises Your blood boils It is time to hunt Wolves at the Door Werewolf The Forsaken Full Moon Rising The world is in shadow To one side stretches the forest, to the other the city Your claws are stained with blood Your senses whisper of prey that runs before you, and of predators who stalk even the likes of you You hear the howls of your brothers and sisters Luna rises Your blood boils It is time to hunt Wolves at the Door Werewolf The Forsaken the game of bestial violence and supernatural terror is the second core setting sourcebook intended for use with White Wolf s new Storytelling System tm Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned This book details what it is to be Forsaken, one of the Tribes of the Moon Create your own werewolf pack and seek redemption or give in to your savage nature Hardcover For use with the World of Darkness Rulebook.

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      497 Carl Bowen James Kiley Matthew McFarland Adam Tinworth
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      Posted by:Carl Bowen James Kiley Matthew McFarland Adam Tinworth
      Published :2020-04-17T12:17:04+00:00

    1 thought on “Werewolf: The Forsaken

    1. Once, I was, perhaps, like you I had never read Werewolf the Forasken, and I never planned to I was aWerewolf the Apocalypse, and somewhere in my heart, I was still grumpy that White Wolf had ended the line in the first place.Then, on a whim, I started reading about Werewolf the Forsaken I posted a thread on rpg asking for advice I read Black Hat Matt s campaign blog and essay I even read the page on the game Then, at GenCon, I picked up a copy and started reading it.Despite twelve hours of gami [...]

    2. Dieses Buch ist gut geschrieben und illustriert Es f hrt einen in die Welt der Uratha ein und gibt die notwendigen Grundinformationen Aber die Darstellung der Uratha in ihren Kriegsgestalten ist, gemessen an den Regeln f r diese Form, unrealistisch sie stehen oder sitzen viel zu ruhig da Bei den angegeben Filmen, B chern etc die als m gliche Inspirationen angegeben werden, w rde ich jedem empfehlen aufzupassen Diese Quellen m gen gut sein um Werw lfe zu spielen aber f r echtes Wolfsverhalten w r [...]

    3. I have rather mixed feelings about this setting Some of the stuff is pretty cool, such as werewolves as the police of the spirit world In fact, the spirit world in general is pretty cool too bad it gets relegated to an appendix and suffers from a lot of poorly explained mechanics There are also some cool plot hooks and ideas sprinkled throughout, such as a trio of werewolves who run a bookshop, mentioned in the sample setting in the back of the book On the other hand, I don t really get why anyb [...]

    4. Well, that was weird Ok, so the whole ghost setting of the game is interesting, but seems too vague and too complex at the same time, making it just weird and giving me the feeling that I don t really understand how the ghost world works The Werewolves themselves seem to have been shoehorned into this setting as an afterthought they just don t make all that much sense within the world The powers are too specific and too weak in a sense, they just don t seem very useful The whole game seems to be [...]

    5. The new World of Darkness werewolves an interesting new take on the ideas begun in Werewolf The Apocalypse Gone, though, is a lot of the memorable cosmology of Weaver, Wyld, and Wyrm from the original game, but the new game has a compelling cosmology of its own There are even some nifty elements that I felt were missing from the fist game e.g an explanation for the widespread belief that the bite of a werewolf transmits lycanthropy, if it supposed to be an inborn condition Anyway, it looks kind [...]

    6. I love this setting, but the book is terribly opaque in certain sections Anyone who has played knows that Renown and Gifts need some work This book is otherwise amazing and I would highly recommend it as a roleplaying game supplement to the World of Darkness core rulebook.

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